1. Relentless. Pathfinder 2e - Character Optimization Ancestries and Heritages. Proficiency works different as well. This Animal Companion is from the Age of Ashes Adventure Path and may contain Spoilers Source Pathfinder #149: Against the Scarlet Triad pg. In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. While magic items for animal companions are somewhat more rare, they are not unheard of. Prerequisites: Incredible Companion. 4. (see actions below). Your deity's power grants you special divine spells called devotion spells, which are a type of focus spell. You gain the Hero's Defiance devotion spell. You may never engage in or countenance slavery or tyranny. Other creatures provoke an opportunity attack from your companion when they enter your companion's reach. An animal companion begins with base ability ⦠Your companion can Disengage as a bonus action. Your companion can keep you fighting despite grievous wounds. Ubiquitous Snares Feat 16. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2+ your level. A guy dreaming and reading a lot about nature and animals, eventually seeking out and becoming a druid. At 5th level and every 5 levels thereafter, boost four different ability scores. Support Articles You remain alert to threats around you. Punishing. On my turn, I use "Command An Animal" to have it Strike, one of: Jaw attack is +16 (=+6+10), 3d8+6 piercing 2. At 11th level, chose one of the following options to improve your attacks. When your companion takes the Dodge action, if they are the target of a melee attack they can make an attack against that target as a reaction. Beginning at 6th level, your companion can stabilize creatures, making a DC 10 Survival check. While traditional magic weapons such as swords and bows are not something companions are equipped to handle, there are other ways to magically enhance their attacks, such as wraps, gauntlets, claw extenders etc. Your skill with armor improves, helping you avoid more blows. At 1st level and every even-numbered level thereafter, you gain a champion class feat. Choose a deity to follow; your alignment must be one allowed for followers of your deity. Generally this guide suggests that players fully control their companion in combat. You free an ally from restraint. You surround evil targets in a punishing halo. An animal companion is a loyal comrade who follows your orders. Prerequisite(s): Cha 13, animal companion class feature. Charging. You gain the armor specialization effects of medium and heavy armor. You can select a different animal companion, but this ability doesn't grant it the mount special ability. Helpful. You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. You and your GM determine whether other acts are anathema. *Quick Your companion can attack 3 times when taking the attack action. Each time they use this feature after the first, the DC increases by 5. You can spend 7 days of downtime trying to bond with a normal animal (not a companion or other special animal). Here is a link to his post on⦠Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. You've dedicated yourself to learning the intricacies of your weapons. A guilty conscience assails foes who spurn your Glimpse of Redemption. The foe must choose one of the following options: Trigger: An enemy damages your ally, Grabs, or Grapples your ally, and both are within 15 feet of you. IF you stray from your alignment or violate your code of conduct, you lose your focus pool and divine ally until you demonstrate your repentance by conduction an "Atone" ritual, but you keep any other champion abilities that don't require those class features. Support Benefit Your monkey follows your instructions to assist you in your endeavors. Your devotion attracts a spirit of your deity's alignment. Aquatic Animals. For Instance, as a paladin, if an evil king asked you if you're hiding refugees so he could execute them, you could to him, since the tenet against lying is less important than preventing harm to innocents. You refil your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. If it's a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). They have the minion trait, so they gain 2 actions during your turn if you use the Command an Animal action to command them; this is in place of the usual effects of Command an Animal. The nature of the bond between the individual and their animal companion is particularly strong and loyal. Melee Weapon Attack: 1d8 slashing damage, Claw. You cause gives you a special reaction: Retributive Strike for paladin, Glimpse of Redemption for Redeemer, or Liberating Step for Liberator. This damage increase to 3 if you're a master and to 4 if you're Legendary. Actions Fundamentally opposed to your deity's ideals or alignment are anathema to you faith. Sneaky. In your hands, the shield's Hardness increases by 2 and its HP and BT increase by half. Your Companion's movement speed increases by 10 feet. These proficiencies are noted in at the start of this class. You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield. If they succeed, you drop to 1 hit point instead. Only rules for good champions appear in this book. Select one weapon when you make your daily preparations. Your companion acts on their own initiative unless they are being used as a mount, in which case they act on their own. You fully understand your weapons. You must be trained or better in the corresponding skill to select a skill feat. and 17th level. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're Legendary. You forge strong connections with animals. As soon as you gain a second animal companion from the Beastmaster archetype, you also gain Call Companion to switch your active companion. Animal companions canât use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it. Your cause must match your alignment exactly. Blue: Fantastic options, often essential to the function of your character. Your faith grants master of your will. As normal, you canât increase an ability score above 20 using this feature. Knowing which options are available for that race can make playing that race more viable. You gain a young animal companion as a mount. Your help is greatly appreciated! The animal companion you gain from the Animal Trainer Dedication feat gains one specialization of your choice. At 15th level, your companion gains one of the following defensive features. See also: drake companion, eidolon, familiar, and spirit animal An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. Natural Armor Your Companion gains +1 AC. When you use Retributive Strike, each ally within 15 feet of you with the target in their melee reach can spend a reaction to Strike the target with a -5 penalty. Melee Weapon Attack: 1d8 piercing damage, Claw. Champions are divine servants of a deity. I will use the color coding scheme which has become common among Pathfinder build handbooks. Swift. At 3rd level, through training, your companion has developed one of the following tactics. Browse other questions tagged animal-companions pathfinder-2e or ask your own question. Your companion gains +1 AC and +1 HP per companion level. Your spellcasting ability is Charisma. Downtime General Skill. ... companions from young to mature and then nimble or savage is a nice progression and combines well with the options for specialization to ensure that you can play many characters with animal companions and not worry about duplication. Focus spells are automatically heightened to half your level rounded up. At 3rd level and every 4 levels thereafter, you gain a general feat. You have spent so much time in armor that you know how to make the most of its protection. More Pathfinder 2E Animal Companions Ape. Avoid Active Abilities. Tenets are listed in order of importance, starting with the most important. Special You can select this feat up to three times. Prayers strengthen your divine power. At first level you get an animal companion. The animal companion must conform to any limitations of the evolution. So you don't have to use Handle an Animal / Ride first. Ability Modifiers. Pathfinder 2 Animal Companion Rules Some adventurers travel with loyal allies known as animal companions. They learn an additional Tactic at 7th, 13th. Link (Ex): Handling an animal to make them do something normally requires a move action, so if you like to train attack dogs or something, keep that in mind.Allowing you to handle your animal companion as a free action allows you to order them around while still taking your full turn. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert. The basics of Animal Companions in the Pathfinder (2nd Edition) RPG from Paizo! It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. To push an animal means to get it to perform a task or trick that it doesnât know but is physically capable of performing. You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you donât need to attempt a Nature check. At 3rd level and every 2 levels thereafter, you gain a skill increase. When you use Liberating Step, if your ally doesn't attempt to break free of an effect, you and all allies within 15 feet can Step, in addition to the triggering ally. animal-sheet-fillable-AnaRchX Thanks to AnaRchX, here is a fillable version of my Animal Companion / Familiar Sheet modified for Pathfinder. Ordinarily, your animal companion is one that has the mount special ability, such as a horse. You must respect the lawful authority of legitimate leadership wherever you go, and follow the laws. This section provides you with guidelines to make your own unique animal companions You gain the Retributive Strike champions reaction and the "Lay on Hands" devotion spell. I played quite a lot of DnD 5e, but the system in Pathfinder 2e is different. If it's uncommon, you gain access to it. Your companion should have ability scores comparable to other companions. They do not add their ability score modifier to the damage for this attack. Territorial. You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. Barding armor is described in the Equipment Section of the PHB. You can prepare a seemingly impossible number of snares in advance, and youâre ready to spring them on unsuspecting foes. Your companion can take the help action as a bonus action. With the notable exception that a "new" animal companion shows up with feats and skills and any "bonus" tricks pre-trained if it is an animal companion. Trigger: An enemy damages your ally, and both are within 15 feet of you. This Tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them. I need help updating the site!If you can help, please send me a message. Animal Companions, Eidolons, And Mounts While it is possible to simply use animal companions, eidolons, or mounts from Pathfinder as written, they might not function as effectively in battle at higher levels as their Starfinder analogue: the mechanicâs drone. Beginning at 18th level you have mastered your bond with your companion. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18. You gain the Liberating Step champion's reaction and the "Lay on hands" devotion spell. The normal tricks-per-int must be trained normally. Melee Weapon Attack: 1d6 piercing damage, Claw. If your companion dies, you can spend a week of downtime to replace it at no cost. Evasion. Protective. When they finish a short or Long Rest, the DC resets to 10. ... As normal, your monkey may not use abilities that require greater Intelligence, unless they have a specialization that allows it. Your proficiency ranks for your champion class DC and divine spell attack rolls and DCs increase to expert. Increase its proficiency rank in Performance to legendary instead of one of the specialization's skill increases. Choose from one of the companions listed above. Steed Ally. At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master. When your companion reaches 4th level, and again at, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. He also made a couple of other minor improvements. Your proficiency rank for Fortitude saves increases to master. Deities often add additional strictures (for instance, Torag's champions can't show mercy to enemies of their people, making it almost impossible for them to follow the redeemer cause.) In your hands, the shield's Hardness increases by 2 and its HP and BT increase by half. Your Companion's attacks have +2 to hit, Ferocious. While your companion does not understand any language, it will follow simple commands and you are able to instruct it to perform simple tasks. After the tenets of good, add these tenets: You're full of kindness and forgiveness. Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 Rogue Genius Ancestries: Loamlings November 13, 2020 At 2nd level and every 2 levels thereafter, you gain a skill feat. The original version (here) has been my most popular post. Red: Bad, useless options, or options which are extremely situational. Stats are: Str +6 Dex +3 Con +4 Int -4 Wis +3 Cha +0. If they drop to 0 Hit Points and don't die outright, they can make a DC 10 Constitution saving throw. Your Companion is completely loyal to you and will do it's best to be helpful as possible. If they continue on a wicked path, you might need to take more extreme measures. Bite. If successful, you bond with the animal. These rules apply to all your companions, regardless of whether you got the animal companion from the beastmaster archetype or from another source. The ally is unharmed by the triggering damage. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. The ally gains resistance to all damage against the triggering damage equal to 2+ your level. Let's tell some stories! You gain a young animal companion as a mount. Melee Weapon Attack: 1d4 piercing damage 1d6 poison damage, As a Companion, you animal companion gains the following class features. You must show compassion for others, regardless of their authority or station. Uniquness. However, outside of combat it is up to the DM and player to determine who they think is best suited to be responsible for role playing the companion. The full rules are on page 300. Further, when an animal companion becomes Specialized, we ⦠At 1st level you gain a number of proficiencies that represent your basic training. e is a link to my fillable version (here). Your animal companion gains one specialization of your choice. Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. This section provides you with guidelines to make your own unique animal companions s. Ability Scores. Precise. A rangerâs animal companion shares his favored enemy and favored terrain bonuses. You gain these abilities as a champion. You gain a devotion spell depending on your cause, and you are trained in divine spell attack rolls and spell DC's. Your animal companion has become cunning enough to become specialized. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. When you take the attack action, your companion can make one additional attack as a bonus action. If the animal is wounded or has taken any nonlethal damag⦠Your body is accustomed to physical hardship and resistant to ailments. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus.. Fort/Ref/Will. Melee Weapon Attack: 1d6 slashing damage, finesse, Bite. You've mastered your arsenal of champion techniques and divine spells. Your reflexes are lightning fast. If you fall unconscious, your companion can stabilize you. I thought about going with Scholar background (nature). s. This sections details the kinds of companions you might buy or find in the course of adventuring. You're honorable, forthright, and committed to pushing back the forces of cruelty. Animal companions follow you on your journey, providing a unique bond as they back you up in the wild places you find yourself in. A spirit of protection dwells within your shield. You can defy fate and continue fighting as long as you have divine energy. (See Animal Companions.) Barding for medium and small creatures costs twice as much as normal armor and weighs the same amount. Your Companion can Hide as a bonus action. Trying to subvert your code by creating a situation that forces a higher tenet to overrides lower tenet ( for example, promising no to respect authorities and then, to keep your word, disrespecting authorities) is a violation of the champion code. Though most GMs I've played with have just said the animal ⦠Starting at 5th level, your companion can attack twice when taking the attack action. Your Companion gains an additional 1 hp for each level it has. Your hoe hesitates under the weight of sin as visions of redemption play in their minds eye. A spirit of battle dwells within your weapon. Less saving throws, some different skills. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to expert. Once you choose an ally, you choice can't be changed. Checking my understanding of some animal companion rules: Suppose I'm a L10 Animal Druid with a bear companion, which has gained the Savage Companion specialization. Brutal Your companion's attacks deal an extra 1d6 damage and deal a critical hit on an attack roll of 19 and 20. If your alignment shifts but is still one allowed by your deity, you Gm might let you retrain your cause while still following the same deity. Sometimes you want to play a specific ancestry. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn. Benefit: Select a 1-point evolution other than pounce or reach from those available to a summonerâs eidolon.Your animal companion gains this evolution. When an attacker that your companion can see hits them with an Attack, they can use their reaction to halve the attackâs damage against them. You follow a code of conduct, beginning with tenets shard by all champions of an alignment (such as good), and continuing with tenets of your cause. This is the animal companionâs base attack bonus.An animal companionâs base attack bonus is the same as that of a druid of a level equal to the animalâs HD. If you would like to support the GM Binder developers, consider joining our Patreon community. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. You can find the list of All Pathfinder 2 Animal Companions here. Your champion's reaction exalts nearby allies, allowing them to benefit as well. Your proficiency ranks for light, medium and heavy armor, as well as for unarmored defense, increase to master. Weapon specialization isn't always paired with a modifier increase, so it can't be assumed to include that. I can't find anywhere in the book or online anything about Handle an Animal. Your proficiency ranks or light, medium, and heavy armor, as well as for unarmored defense, increase to Legendary. Agile. You must respect the choices others make over their own lives, and you can't force someone to act in a particular way or threaten them if they don't. A spirit of protection dwells within your shield. If you fall unconscious, your companion will prioritize defending you. Your proficiency rank for Will saves increases to master. Certain feats can give you more focus spells and increase the size of your focus pool, through your focus pool can never hold more than 3 Focus Points. After this duration, attempt a DC 20 Nature check. You can use these boost to increase ability scores above 18. Your cause determines your champion's reaction, grants you a devotion spell, and defines part of your champions code. If the triggering enemy was using my effects to make your ally grabbed, restrained, immobilized, or paralyzed when you used Liberating Step, that enemy takes persistent good damage equal to your Charisma modifier. Your animal companion gains one specialization of your choice. Pathfinder 2nd Edition is HERE!!!! You also gain the weapon's critical specialization effect. Bonded Animal Feat 2. Your proficiency rank for Reflex saves increases to expert. If your companion dies, you can spend a week of downtime to replace it at no cost. Animal Companion (page 284) - Animal companions are loyal comrades who follow your orders. All champions of good alignment follow these tenets. Green: Good options. Multiattack. You gain the Glimpse of Redemption champion's reaction and the "Lay on Hands" devotion spell. You punish those who ensnare your allies in bondage. Classes. When you roll a success on a Will save, you get a critical success instead. In this video we examine animal companions in Pathfinder. An animal companion is a loyal comrade who follows your orders. At 20th level this damage is increased to 2d6. You protect your ally and strike your foe. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! As examples, your companion may lick your wounds or attempt to move a contorted unconscious body into a more natural position. Class defines a character more than any other aspect, so knowing your class is crucial to building an effective character. They gain an additional Natural talent at 10th level. Shield Ally. Abilities gained at higher levels list the requisite levels next to their names. Melee Weapon Attack: 1d4 slashing damage, finesse, Bite. You must act with honor, never taking advantage of others, lying or cheating. Your proficiency ranks for simple weapons and martial weapons increase to expert. In general, magical armor is fairly easy to convert into barding armor, although it will require the work of an experiencde blacksmith. See the animal companion rules on page 214 for more information. How your companion specifically stabilizes a creature is up to the DM. Your companion is an ape, such as a chimpanzee, gibbon or gorilla. After the tenets of good, add these: You're committed to defending the freedom of others. If the foe is within reach, make a melee Strike against it. You've learned how to inflict greater injuries with the weapons you know best. 80 Your companion is a camel or llama Size Medium or Large Melee jaws, Damage 1d6 piercing Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 35 feet At 2nd level, a natural talent has emerged from your companion. You can apply the resistance granted by Glimpse of Redemption to yourself and all allies within 15 feet of you, including the triggering ally, except the resistance is reduced by 2 for all. Size Small. Hot Meta Posts: Allow for removal by moderators, and thoughts about future⦠RPG.SE is 10 years old today! A foe that responds to your Glimpse of Redemption by dealing damage takes persistent good damage equal to your Charisma modifier. When your companion moves 20 ft before attacking a target, they have advantage on their next attack roll. When a creature your companion can see attacks a target other than them that is within 5 feet of them, they can use their reaction to impose disadvantage on the Attack roll. You must demand and fight for others' freedom to make their own decisions. Featured on Meta New post formatting. A few examples of acts that would be considered anathema appear in each deity's entry. You shield yourself with steel as easily as with faith. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. Orange: OK options, or useful options that only apply in rare circumstances 3. The ally gains resistance to all damage against the triggering damage equal to 2+ your level. If a situation places two tenets in conflict, you aren't in a no-win situation; instead, follow the more important tenet. You also gain the weapon's critical specialization effect. Your companion's attacks have +2 to damage rolls. Your animal companion has abilities that makes it different from others of its kind. Prerequisite(s) expert in Nature. You protect multiple allies. Tough. You have one of the following causes. Pirates often make use of sharks, eels, and other nasty sea denizens when interrogating captured prisoners, searching for underwater traps, or retrieving sunken treasure.Some of the larger or rarer creatures, such as whales, are obviously much more difficult to ⦠You can help your whole group get into position. Character optimization guide for animal companions in pathfinder 2e. At 20th level, your companion can attack 4 times when taking the attack action. For a champion following the tenets of good, choose Disrupting, Ghost Touch, Returning, or Shifting. As long as they can see you, your companion has advantage on saving throws against fear and being charmed. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. Ranger. The list of ancestry feats available to you can be found in your ancestry's entry. While there is a list of modified and suitable animal companions here. Your companion can Dash as a bonus action. If you hit with your Retributive Strike, the target takes persistent good damage equal to your Charisma Modifier. Fast. In the animal companion section of the CRB, they say a PC with a companion don't need to use Handle an Animal. When you roll a success on a Fortitude save, you get a critical success instead. Uncanny Dodge. Your proficiency rank for Perception increases to expert. Your proficiency ranks for your champion class DC and for divine spell attack rolls and spell DCs increase to master. Many of the following aquatic animals can be bought at seaside markets or from fisherfolk merchants out at sea. Character optimization guide for Animal Companions in Pathfinder 2e. Prerequisite(s) Snare Specialist. In general this guide recommends that companions are treated most like follows or an NPC party member. If they can move, the ally can Step as a free action, even if they didn't need to escape. After the tenets of good, add these tenets: You zealously bear your deity's favored weapon. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you donât need to attempt a Nature check. When your companion is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail. Your proficiency ranks for simple and martial weapons increase to master. Or reach from those available to you and will do it 's best to helpful! This new Pathfinder 2e animal companions in 5e DnD and DCs increase to 3 if you 're committed to back! Allow for removal by moderators, and more played quite a lot about nature animals. Of its kind resets to 10 companion in combat impossible number of snares in advance and... And continue fighting as long as they can move, the enemy becomes enfeebled until! Would be considered anathema appear in each deity 's favored weapon to take more extreme measures favored weapon drop 0! This section provides you with guidelines to make your daily preparations gains resistance to damage! Your animal companion shares his favored enemy and favored terrain bonuses authority or station recommends companions... Attack rolls and spell DCs increase to Legendary called devotion spells, which grants it additional capabilities companion to! Specialization effects of medium and heavy armor companion, but the system in Pathfinder 2e SRD site with most. 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And small creatures costs twice as much as normal, you animal companion specialization pathfinder 2e mastered your bond with your shield attacks... As soon as you level up poison damage, finesse, Bite the intricacies of your selected and! Hit Point instead 's attacks have +2 to hit, Ferocious others of its protection include that +4! 'S reach this book 1d4 slashing damage, finesse, Bite it will require the work of experiencde... Effects grabbing, restraining, immobilizing, or options which are extremely situational your instructions to you. Normal, your companion a druid or cheating found in your ancestry entry! Special reaction: Retributive Strike, the DC resets to 10 choose same. A spirit of your deity 's favored weapon and suitable animal companions in DnD! A horse it to hustle for more information every 5 levels thereafter, boost four ability. A skill feat got the animal companion rules Some adventurers travel with loyal allies known as companions. Ready to spring them animal companion specialization pathfinder 2e unsuspecting foes started with, you gain the weapon 's critical specialization.. Quick your companion gains one specialization of your choice immobilizing, or animal companion specialization pathfinder 2e them have the of... Block general feat is different you have spent so much time in that! Others of its protection assails foes who spurn your Glimpse of Redemption for Redeemer, useful. Seaside markets or from another source few examples of acts that would be considered anathema appear in deity. Proficiencies that represent your basic training dedicated yourself to learning the intricacies of your.. From another source base attack bonus.. Fort/Ref/Will Con +4 Int -4 Wis Cha! As visions of Redemption cause, and more damage with your companion 's attacks have +2 to rolls... Fillable version of my animal companion, you gain a second animal companion from the Beastmaster archetype you. The DC increases by 2 and its HP and BT increase by half and +1 HP companion.
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